Madden 13 on the Xbox is a better game, but a different one. Its pieces don't all add up, but it's the most different version of the game in years, and a nice stepping-stone to what next-gen console versions might become. The real superstar in this year's Madden lineup, though, might be the Vita version.
Franchise Mode exists, as does Superstar mode, Madden Moments, and online play. There's no Infinity Engine for the physics, but the in-game animations and gameplay are shockingly impressive. To a casual observer, you're playing console Madden. And, down to the submenus and extra modes, you are. The Vita's dual analog sticks are the biggest factor in making Madden 13 a portable success; all the standard Madden controls are intact, along with a few odd rear touch-pad controls.
The sticks aren't perfect -- sometimes I wish the Vita had 3DS-like circle pads instead, and the lack of rumble along with the small characters onscreen can create a lack of feedback in crowded plays. There's also a clever use of the touch screen employed in easy-to-use play adjustments: you can draw a new route for a receiver in seconds with your finger. Load times take a while, and the whole game suffers from a bit of slowness, as if the Vita's being pushed to its early limits.
It's still a must-buy for an NFL fan, and perhaps one of the best killer apps the Vita's had this entire year. Jeff: To say the Madden franchise has been riding in cruise control for the last few years is putting it lightly. Not much in the way of innovation has made it into the game, resulting in mediocre reviews and divided opinion among its loyal fan base. Madden 13 represents the biggest effort its developers have made in moving the chains, but it may not be exactly what the diehard camp had in mind.
Spotlighting the list of alterations this year is the Infinity Engine, responsible for the new player and contact physics. I think it renders the game a bit on the arcade-y side, but its ability to reproduce real-to-life football overshadows that.
Running the ball is challenging but satisfying, though it can be easy to collide with a teammate. Like a handful of its recent predecessors, Madden 13 offers game control variations for every level of football fan, ranging from novice me to expert Scott. You can play it on autopilot or you can use a custom play each down. Aesthetically speaking Madden 13's presentation feels different in a lot of ways, but the pop-up menus at the line of scrimmage can quickly cloud up the screen.
At the very least they could have some sort of transparency. Also, the game clock banner has a habit of disappearing at the play call screen. It's a pretty important piece of information, so not having it for clock management is just ridiculous. Rest assured, there's plenty to stare at in Madden Most of the production value is top-of-the-line, including the mesmerizing slow-motion replays and a smooth blurring effect during certain camera movements. With this being the first version to support voice commands via Kinect, I was anxious to see how they were integrated into the game because I had genuinely enjoyed some of it in Mass Effect 3.
I feel like this part of madden will have plenty of bugs and glitches along the way. Once it has been implanted into madden and is working properly. Then in a few years I might be interested in buying it then. Til then I will be sticking with the controller. FyZix , CT Pittbull , dirtguru and 1 others like this. TDKing likes this. FyZix likes this.
Kinect, eh? So will the league fine me when there is no PI called and I scream at the digital referees? StrawHat Patriot , FyZix , goravens and 2 others like this. BB code is On. Smilies are On. Trackbacks are Off. Pingbacks are Off. Refbacks are Off. Curse him out, and prepare to be penalized in-game. For Madden 13 , Kansas City Chiefs' quarterback let's not mention the 49ers Joe Montana was called to the stage to demo the voice command controls. He made a number of pre-snap calls: naming the play, singling out particular players, audible-ing, and hiking the ball.
He also showed the ability to order his players to hurry up to the line after a play. Calling plays with voice control will be available for both offense and defense. There was slight delay between the hike and the ball actually being snapped, but this is still a work in progress. FIFA 13 will be available in multiple languages and dialects later this year, and Madden 13 will be released on August 28th.
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